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Description:
ReptileFort has
a very low poly count, but a high epoly count (this will be fixed soon). The bases
meld together nicely only seperated by a midfield structure. An uderground passage
adds a secound flag room enterance. Currently the flag capture can be quick &
(if the flag room not protected) easy. The flag room can easily be guarded by
SG's making capturing the flag hard. The
textures match the level very nicely. Lighting also matches the level nicely making
for nice game play. I hate maps that are either too bright or too dark. Lighting
is key to almost any game. Basically
enter the enemy base grab their flag & return it to your capture point. Pretty
simple & that's the premise of this map (Capture the Flag). There are a few
extras such as detpack areas. I'm currently working on fixing a few things such
as the poly count, reducing ladders, removing extra brushes, etc. Look for the
revised map. Comming Soon. |