Name: ReptileFort
Level Type: Team Fortress Classic
Author: [Rogue]Reptile
Theme: 2Fort Style
Download: ReptileFort.zip (KB)
Quick Pros: Good Lighting & Textures
Recommended Players:8-16
Map Size:Small

Description:
ReptileFort has a very low poly count, but a high epoly count (this will be fixed soon). The bases meld together nicely only seperated by a midfield structure. An uderground passage adds a secound flag room enterance. Currently the flag capture can be quick & (if the flag room not protected) easy. The flag room can easily be guarded by SG's making capturing the flag hard.

The textures match the level very nicely. Lighting also matches the level nicely making for nice game play. I hate maps that are either too bright or too dark. Lighting is key to almost any game.

Basically enter the enemy base grab their flag & return it to your capture point. Pretty simple & that's the premise of this map (Capture the Flag). There are a few extras such as detpack areas. I'm currently working on fixing a few things such as the poly count, reducing ladders, removing extra brushes, etc. Look for the revised map. Comming Soon.

Sweeet Midfield
Hidden Passage
Nice Lighting